Saturday 20 August 2016

Dev Log #18

Hello everyone,

The demo of NiTL is due soon! This is a technical demo, so there's no story elements to it and with it no spoilers. With eleven (11) days left until the demo release day, we're all doing our best to polish the demo.

There have been numerous bug fixes, art additions, backend enhancements and control updates.

For anyone interested, here are the broad strokes of the bug fixes and changes:
- Crawler enemy type added, finished, and polished
- Runak enemy updated for slopes and small spaces
- Wallask enemy freezing while detecting player after attacking fixed
- Player extremely slowly sliding down slopes while idle fixed
- Missile and Bomb explosion animation speed doubled
- Player plays the idle animation instead of the run animation while directly in front of a wall
- Controller button input updated, now accepts both joystick and D-pad for movement.
- Hive Mine enemy finished
- Ripper enemy finished

Any many other things.

With the demo coming soon, I thought I'd share a little tease of how the game currently looks, I hope you enjoy the preview:


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