Status

This page is a shortcut to see what the current statistical progress of NiTL through the number of implemented player mechanics, enemies and so forth.

Releases:
  1. Infogamer by Reboot Expo Demo
    (First Demo, under Legacy)
  2. Demo v2.5
  3. Demo 3

Itch.io Page: https://nitl-dev.itch.io/nitl

Player Mechanics:
  1. Missiles
  2. Morph Ball
  3. Morph Bombs
  4. Wall-jumping
  5. Bomb Jumping  
  6. High Jump
  7. Morph Jump 
  8. Space Jump
  9. Ice Beam
  10. Wave Beam
  11. Plasma Beam
  12. Charge Beam
  13. Splitter Beam
  14. Sprinting
  15. Speed-boosting
  16. Environmental Shield
  17. Health Expansion via Energy Tanks

Enemy Types :
  1. Dive Bat
  2. Jumper
  3. Regular Patrol
  4. Crawler
  5. Ripper
  6. Runak
  7. Wallask
  8. Tracking Mine
  9. Spawners (and spawn)
 Miscellaneous:
  1. Save Station
  2. Doors/Hatches (Shoot to open)
  3. Crumble Blocks
  4. Fake Blocks
  5. Speed Blocks
  6. Missile Blocks
  7. Bomb Blocks
  8. Security Gates
  9. Hazardous Environments (e.g. Lava)
  10. Auto-Map
  11. Pause Screen w/ Scroll-able Map
Expenses (USD): 
  • Art
    - 1546.01
  • Audio
    - 121.20
  • Miscellaneous (Software, etc)
    - 219.57

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