Tuesday 3 January 2017

Dev Log #28 - What's Next

Hello Everyone,

With new player art finished and all the old sprites replaced, I can focus on other things that need to be improved or implemented.

Planned for the new updates are:
  1. Improvement gameplay mechanics
  2. Slightly different control scheme 
  3. New Player Abilities
  4. New enemies
  5. Pause screen art
 On my list now are improved gameplay mechanics, mostly the jumping, I'm going to be refining it and entirely redoing the script that handles it.

After that it's a slight change to the controls to streamline handling the player, just a couple buttons swapped.

New player abilities are going to be added, and some are going to be changed;
  • Environmental Shield is going to be changed so that it also blocks out enemy damage, and when full can be drained using the "Inject Energy Tank" button to fill up an energy tank at the cost of the full shield's charge, similar to when the shield is nearly empty, you can inject an energy tank to charge the shield.

New enemies are going to be added, already got concepts and ideas for 2-3 enemies. Having a more diverse collection of enemies is going to allow me to make bigger demos for everyone to try.

When you press "Start" on a controller, or "P" on the keyboard, you get the current map screen. That's going to be improved and polished with some art which is going to be placeholder but a lot better than what there is now.

There's be more updates as we go along with development, so be sure to stay tuned.