Saturday 31 December 2016

Dev Log #27 - New Year, New Player

Happy New Year's Everyone!

As the year comes to a close I'd like to share a bit of history about this project;

I started making NiTL in Unity during the summer of 2015, I had no knowledge of programming C# nor at that point did I have any experience with Unity itself.  With each technique in programming I learned while making NiTL, I improved and optimized the game as much as possible.

I actually tried one of the old builds of NiTL today, which are nearly a year old now. The gameplay is incredibly slow in terms of gameplay mechanics compared to the version now. But it was the groundwork and foundation for a much better version of itself. NiTL started out as a little Metroid-like made with Construct2 with a lot of potential, and thanks to a lot of hard work, it's a really good Metroid-like made with Unity.

After finishing the last of the new sprites for the player character, I was looking through some old files and saw a bunch of screenshots of old builds and it made me realize how much this game has progressed.

NiTL has come incredibly far from it's beginning as a simple 8-bit game, and as such, I'd like to thank all of the people who helped and continue to help me develop this game, with both technical and moral support.

Evolution of NiTL

New Builds:
Windows 64-Bit

Changes:
  1. All New Player Sprites
  2. New Player Hit Animation
  3. Fixed being able to fire while hit animation is playing
  4. Fixed aiming diagonal causing hit animation to bug out

Wednesday 28 December 2016

Dev Log #26 - Updates

Hello everyone,

Some good news and updates; at the Infogamer by Reboot expo that I was presenting NiTL at, I told a lot of people that after the expo was finished, I would be fixing any bugs I found in the tech demo shown there, and making new sprites for the player.

I'm announcing that most, if not all, bugs in that tech demo seem to be fixed, and the new sprites for the player are nearly complete!

On New Year at 00:00, 1st of January 2017, a new build of NiTL will be released. This build will contain all new player sprites, and a bug-free version of the tech demo shown at the expo. There have been some minor adjustments to gameplay but they don't change much.

Aside from the new player sprites, I've also finally replaced the frog icon with something more related to the current state of the game. But this is also a placeholder, and a proper icon will be made in time.

After all the player sprites are finished, new enemies are going to be designed, and potentially a boss creature. With those updates come a new tech demo as well, so in a few months there should be a completely different tech demo for people to try.

Until the build is released, here's a screenshot to tide you over.