Thursday 23 June 2016

Artist Hired!

As of yesterday, I have hired a freelance artist, Michael Pettinato, to work on the sprites and art for NiTL. With an artist now in tow, we're well on our way to finishing the game.

Here's an updated screenshot, the floating enemy was designed by me and drawn by Michael who works very well!

The new guy better watch out though, 
looks like the Wallask is trying to eat him.


I'm setting a deadline of August 25th for a specialized demo that will be available to the public for free.  That's two months away.

Two months after that I hopefully will be presenting NiTL at an indie developer expo in Zagreb, Croatia which starts early November this year.

Tuesday 21 June 2016

Screenshot Surprise


Surprise! A Screenshot of NiTL.

From Left to Right: 
Runak (Enemy type), Player Character, Wallask (Enemy Type).

Saturday 18 June 2016

Dev Log 15#

We are still up and running! I found a job to help fund development of NiTL so I've been working lately to make that happen.

Here's the current roadmap for NiTL:

- Hiring an artist to create new sprites and finish old ones
- Optimising controls and control layout
- Adding in sound effects
- Creating the pause screen menu


There is an indie developer expo called "Infogamer by Reboot" in my country in November that I'm going to try to attend as a presenter. It will be the first public appearance NiTL has outside of the internet!

I've saved up some money to hire a freelancer artist, but every dollar counts!
Donations are extremely appreciated and will be awarded with a special thanks and a free copy of the game.