Thursday 6 April 2017

Dev Log #30 - v2.5 Update & News

Hello Everyone,

Here's the updates since the last;
  1. Updated the title graphic
  2. Entirely new pause/map screen
  3. Scrolling backgrounds added to the entire demo
  4. Fixed numerous bugs
    - Tapping jump button while falling in morph mode sets fall speed to 0
    - Jumping directly up into an enemy cancels jump instead of continuing
    - Fixed object pop-out from previous room when entering a new room
    - Fixed arm cannon rendering in front of the legs when crouching and aiming diagonally down
    - Fixed being unable to jump while on a slope when in morph mode

As of 07-04-2017, these are the latest builds:

Demo v2.5 - 64-bit Windows Build
Demo v2.5 - 32-Bit Windows Build
Demo v2.5 - 32-bit Mac Build

 Screenshots from the new build:

Starting Room
Mid-Game Screenshot
Left: New Pause Screen, Right: Old Pause Screen

A week from now, meaning 14.04.2017, I will be moving for the duration of the summer and development will slow down dramatically as I won't be able to take my workstation with me.

In the mean time before I move, I'll be making a couple videos of the new NiTL updates so people can see the gameplay without having to download the game first.

I plan to make at least 1 short teaser game-play trailer, and one long-play video (non-100% run).

The future planned features are:
  • New Beam Weaponry
  • New Enemies
  • New Abilities
  • Boss Enemy
  • More Art
If you want to actively contribute to the continued development of NiTL then please donate via PayPal or the upcoming Patreon, any amount is extremely appreciated and everything is currently going towards more art, if you want to contribute but can't afford anything, sharing this DevLog or the Facebook page helps spread awareness of the game and increases publicity to people who might enjoy this sort of game.

Alternatively, if you use any sort of AdBlock or similar, you can whitelist this website address. As of this post I have enabled ads to be shown, but only on the sidebar and from what I see, it's just a passive ad so you'll never see a big banner or anything obscuring posts and content.

This game is still in what I consider early development and has no planned release date as of yet.

Also as a final note for this update:
When I finish one (1) Boss Monster, add the Charge Beam, Ledge Grabbing mechanics to the game, and 1-2 (one to two) more enemies and finished artwork for everything to the current demo I will be expanding it's map by roughly 25-30% and then declaring it a finished demo. This means that after that is finished, there will be no more updated versions of the demo made to the public, aside from bug fixes to the demo if there are any. Any new content will not appear in the demo and will only be present in videos and in builds of the game I bring to Game Expositions like the one I presented at in Zagreb, Croatia, November 2016.

Thank you for reading the update and I hope you have a great summer!