Sunday 5 February 2017

Dev Log #29 - New Demo v2

Hello Everyone,

Here's the updates since the last;
  1. Fixed bug with jumping causing player sprites to glitch
  2. Entirely revamped jumping and wall-jumping programming
  3. Added Wall-Jump animation 
  4. Added new enemy type: Dive Bats
  5. Switched from seamless rooms without transitions to rooms with transitions between them for better gameplay and easier design
  6. Fixed bug with Crawler causing them to sink when timeScale is 0
  7.  Null reference exception bugs in GameControl and Dive Bat scripts
  8. Fixed raycast misalignment with the player (if you've experienced the player getting stuck in a wall when somersaulting into it at high speeds, that's been fixed in this update)
 This demo is much larger than the old tech demo, here's a visual representation:
It's a very big difference



Here's a screenshot of the demo, there's definitely more art direction than in the tech demo however I have an extremely limited amount of unique tiles.


Newest Builds of the NiTL Tech Demo (UPDATED):





Demo has been updated twice: from v2.0 to v2.2.

Demo v2.2 - 64-bit Windows Build
Demo v2.2 - 32-Bit Windows Build
Demo v2.2 - 32-bit Mac Build


Now that the new demo is released, if anyone is interested in actively participating in helping the creation of NiTL, I'll be creating a patreon to help fund development.

Planned updates for the following months are:

  1. New enemies
  2. New abilities
  3. Boss enemy
  4. Hopefully more art