Thursday 11 August 2016

Dev Log #17

Hello everyone!
So there's some updates as per usual.

I updated the back-end of the engine, altering the way that scenes/rooms are dynamically added. So now it's a lot smoother and optimized.

Aside from that, NiTL got it's second donation! 10 Dollars. Thank you very much, Mister Donator, every dollar counts and those 10 dollars will without a doubt help us out. In case that sounds like sarcasm, it isn't. 10 dollars pays for a 16x16 tile or a couple smaller sprites, not to mention a huge morale boost for everyone working on NiTL as we then know that people not only follow us but want us to succeed.

NiTL's composer, Bryan, just got back home so we're going to be working full steam ahead to make the demo as best as possible for it's release date of the 31st of this month (August).

I'd like to once again thank all our fans for all their support, it means a great deal to us all.

Screenshot from the upcoming public demo

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