Wednesday 27 April 2016

Dev Log 14#


Hello everyone! 
Big changes since the last update, and a big gap since the last update, but don't fret because development is still going on.

Here are the footnotes:
  1. New player graphics and more finished 
  2. Tileset and other art assets in production
  3. Work on public demo started
  4. More videos and screenshots will be posted in future
1. New player graphics and more finished

With the new graphics for the player finally finished, we can finally start posting actual screenshots and making videos to showcase the game. Aside from the graphics, I've calibrated some of the collision methods so there are some backend improvements in the code.

2. Tileset and other art assets in production

Aside from the player graphics, I've started work on a basic tileset I'll be using for videos and testing that might get expanded later. Aside from the tileset, there are other graphical elements that have been updated in the game, e.g. Missile, UI, ability items, some pick-ups, etc.

3. Work on public demo started

With the graphics for the player finally complete, me and Bryan will soon start making a demo for people to play to see what the game is like. Feel free to donate to the game's development, each dollar helps us make the game that much sooner!

4. Video and screenshots will be posted in future

With the player graphics finished, and a tileset at least partially done, we can finally begin making videos to showcase the game. So do expect more frequent videos and screenshots in the future! :)

Enjoy the first official NiTL video, recorded directly from Unity, pure gameplay.