Saturday 21 November 2015

Dev Log 3#

So me and Fabrice have been working diligently the past couple days on the game, we went through several different main character concept designs because we wanted to revamp the player design.
We created a brand new enemy type, Ranuk, which I feel is going to bring a lot of surprises to the player.

On the programming side, I added slope detection to the player, so the player can now run up and down slopes normally without mistaking it for a wall, along with cleaning up some code so it runs smoother.

Here's some of the art Fabrice made:

Ranuk Enemy
New Player Concept Art


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