Tuesday, 17 November 2015

Dev Log 2#

So today after finally getting back from the reboot infogamer expo I was at in Zagreb for five days. I got to talking to Fabrice, my friend and the artist for the game when I finally got home and we made some progress on the game.

Notably in the one hour we talked; he came up with some pretty good art for the floor worm which I put in the game to try out and we liked it. I encountered a couple random bugs with the AI which I fixed and I found an AI breaking bug which I'll fix tomorrow since it's pretty late.

Oh yeah and we got to talking about setting up a little demo showcasing the AI, so you can use the player to bump into the enemy.

So enjoy this animated gif of the little worm while we make that demo.


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