Wednesday 27 December 2017

Dev Log #32 - Overhauled Wall/Ground/Slope Collision Detection

Extremely proud to announce that the wall, ground, and slope detection has been heavily overhauled.

Due to the way the newest available public demo is built, nobody is going to notice any difference, not that there were many slopes in that demo to begin with.

But what this does mean however, is that development is going to be much much quicker, and it'll speed up level creation by roughly 2000% percent due to the fact that I no longer have to manually specific what a slope and what a wall is for the collision detect to differentiate, along with placing edge colliders on individual tiles since the new system lets me make use of Unity's new Tilemap and Tilemap Collider components.

Overall I'm very pleased and excited to have finally done this, it's been on my backburner for at least a year now and after finishing it I've already made 4 different backups.

More news coming somewhat soon!

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