Monday 4 December 2017

Dev Log #31 - Updates and Demo News

Hello everyone!

Long time since the last update, so here's what's new:
  1. Switch Gates added
  2. Wave Beam Added
  3. Plasma Beam Added
  4. Charge Beam Added
  5. Minor bugs fixed
  6. Unity updated to 2017.20f3
Switch gates are gates that open only if the switch is pressed somehow. This means that until you find weapons that go through walls, they're a one-way opening gate.

Wave Beam, the wave beam adds lets the suits beam do extra damage to enemies as well as pierce the environment, letting you open switch gates or shoot enemies that are hidden behind walls.

Plasma Beam, the plasma beam is similar to the wave beam except it only pierces enemies! The plasma beam does extreme damage to any enemy, dealing full beam damage for each frame it's passing through them. When used with the wave beam, it will go through virtually all objects!

Charge Beam, feel like your beam weaponry is still too weak? Charge it up! Besides adding to the base damage, you can now charge up your beam for a huge damage boost! When used with the plasma beam it's guaranteed to eliminated all but the strongest foes.

Minor bugs fixed, NiTL project file updated from version 5.5.2f1 of Unity to version 2017.2.0f3.

Using wave beam to shoot through walls to unlock the gate
Charging up the Charge beam
Using the plasma and wave beams to shoot through walls and enemies
Combination charged plasma + wave beam deals extreme damage
Combination of Plasma, Wave, and Ice beams.

What's next?

Well, now that there's an ample amount of enemies, player upgrades and miscellaneous features, I'll be working on a boss creature!

When the boss is finished, I'll be designing a completely new demo with it's own unique map which is going to be 145 rooms large, one room is equal to an entire screen's worth of space, and for reference, the size of current demo is 62 rooms . When that's done, I'll be release NiTL's third and last free demo.

Here's a list of features the demo will contain:
  •  Player
    1. Missile Expansions (Allows missile fire and increases max missiles)
    2. Morph Mode
    3. Morph Bombs
    4. High Jump
    5. Morph Jump
    6. Chain Jump
    7. Charge Beam
    8. Ice Beam
    9. Plasma Beam
    10. Wave Beam
    11. Speed Booster
    12. Environmental Shield
    13. Energy Tanks (Increase Max Energy)
    14. Wall-jumping
  • Enemies
    1. Crawler Snail
    2. Diving Bat
    3. Runak
    4. Wallask
    5. Hive Mines
    6. Flying Armour
    7. -Un-named Boss Creature-
  • Environment
    1. Damaging Lava/Magma
    2. Superheated/cooled atmosphere
    3. Crumble Blocks (destroyed when stepped on)
    4. Missile Blocks (destroyed only with missiles)
    5. Bomb Blocks (destroyed with bombs only)
    6. Fake Blocks (destroyed with any weapon)
    7. Speed Blocks (destroyed only by high speed impact)
    8. Save Station
    9. Doors
  • Miscellaneous
    1. AutoMap (keeps track of position and automatically creates map of explored rooms)  
    2. Pause Screen with viewable map
    3. Full controller support
    4. Full support for Windows, Linux, and Mac

That's all for now! Stay tuned for more updates.

Bonus pic, evolution of NiTL so far:

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