So I'm currently making this update from the Infogamer Reboot expo in Zagreb. There have been some updates to the game and the tech demo since there was a lot of people wanting to play more so I slightly expanded the demo with 3 extra rooms.
Bug Fixes & Adjustments:
- Wallask (Worm) collider box slightly increased vertically
- Game play adjustment - Crumble blocks not enabling their colliders
- Rare bug, patched - Bomb Blocks patched
- Could sometimes be destroyed by somersaulting into their inner collider box that tries their anti-stuck code which destroys the block in case the player is inside them so they can get out. - Tilemap gap closed (near save station)
- Upgrade items now do not respawn
- Fixed Wallask bug causing player to get stuck when enemy was frozen
Newest Builds of the NiTL Tech Demo (UPDATED):
64-bit Windows Build
32-Bit Windows Build
32-bit Mac Build
This is just a short post during the expo for people who played the new tech demo and want to play it at home so they can play this particular version. I will be updating more after the expo.
Planned updates for the following months are:
- New enemies
- New abilities
- Boss enemy
- Updated and completely new tech demo
No comments:
Post a Comment