Friday 23 September 2016

Dev Log 23# - Major Performance Update

Here's a list of the things I've updated:
  1. Performance
    - Player Collision optimized
    - Crawler AI optimized
    There are currently no bottlenecks, or things that could potentially cause lag.
  2. Various Bugs
    - Somersault SFX to have delayed play when somersaulting from a run
  3. Player Updated:
    - Missile and Beam Trails added
    - Missile and Bomb Explosion animations updated
    - Missile and Bomb damage increase
    - Beam upgrades increase damage (Base damage has not changed)
    - Morph Mode roll animation speed increased
  4. Enemies Updated
    - All enemies except the Hive Mine got a health reduction
    - Hive Mine health slightly increased
    - Runak horizontal jump speed increased
  5. Size of Auto-Map reduced 
 Here are the newest builds of the NiTL Tech Demo:

64-Bit Windows Build,
32-Bit Windows Build,
32-Bit Mac Build
I've tested on two different machines (both Windows 8.1 64-bit):

Machine 1#: i5-6600, GTX 950, 1080p, 16GB RAM
Machine 2#: Celeron N2830, Integrated GPU, 768p, 2GB RAM

On both 1# and 2# I get no lag whatsoever.
Let me know what your specs are and if you get any lag.
Ideally machine 2# should always be able to get 60FPS, which is my aimed minimum requirements.

Lastly, I've applied for a stall at the Reboot InfoGamer 2016 Expo today, hopefully I'll get it.



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