Saturday 18 June 2016

Dev Log 15#

We are still up and running! I found a job to help fund development of NiTL so I've been working lately to make that happen.

Here's the current roadmap for NiTL:

- Hiring an artist to create new sprites and finish old ones
- Optimising controls and control layout
- Adding in sound effects
- Creating the pause screen menu


There is an indie developer expo called "Infogamer by Reboot" in my country in November that I'm going to try to attend as a presenter. It will be the first public appearance NiTL has outside of the internet!

I've saved up some money to hire a freelancer artist, but every dollar counts!
Donations are extremely appreciated and will be awarded with a special thanks and a free copy of the game.

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