Wednesday 28 December 2016

Dev Log #26 - Updates

Hello everyone,

Some good news and updates; at the Infogamer by Reboot expo that I was presenting NiTL at, I told a lot of people that after the expo was finished, I would be fixing any bugs I found in the tech demo shown there, and making new sprites for the player.

I'm announcing that most, if not all, bugs in that tech demo seem to be fixed, and the new sprites for the player are nearly complete!

On New Year at 00:00, 1st of January 2017, a new build of NiTL will be released. This build will contain all new player sprites, and a bug-free version of the tech demo shown at the expo. There have been some minor adjustments to gameplay but they don't change much.

Aside from the new player sprites, I've also finally replaced the frog icon with something more related to the current state of the game. But this is also a placeholder, and a proper icon will be made in time.

After all the player sprites are finished, new enemies are going to be designed, and potentially a boss creature. With those updates come a new tech demo as well, so in a few months there should be a completely different tech demo for people to try.

Until the build is released, here's a screenshot to tide you over.


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