Here's a list of the things I've updated:
64-Bit Windows Build,
32-Bit Windows Build,
32-Bit Mac Build
- Performance
- Player Collision optimized
- Crawler AI optimized
There are currently no bottlenecks, or things that could potentially cause lag. - Various Bugs
- Somersault SFX to have delayed play when somersaulting from a run - Player Updated:
- Missile and Beam Trails added
- Missile and Bomb Explosion animations updated
- Missile and Bomb damage increase
- Beam upgrades increase damage (Base damage has not changed)
- Morph Mode roll animation speed increased - Enemies Updated
- All enemies except the Hive Mine got a health reduction
- Hive Mine health slightly increased
- Runak horizontal jump speed increased - Size of Auto-Map reduced
64-Bit Windows Build,
32-Bit Windows Build,
32-Bit Mac Build
I've tested on two different machines (both Windows 8.1 64-bit):
Machine 1#: i5-6600, GTX 950, 1080p, 16GB RAM
Machine 2#: Celeron N2830, Integrated GPU, 768p, 2GB RAM
Machine 1#: i5-6600, GTX 950, 1080p, 16GB RAM
Machine 2#: Celeron N2830, Integrated GPU, 768p, 2GB RAM
On both 1# and 2# I get no lag whatsoever.
Let me know what your specs are and if you get any lag.
Ideally machine 2# should always be able to get 60FPS, which is my aimed minimum requirements.
Lastly, I've applied for a stall at the Reboot InfoGamer 2016 Expo today, hopefully I'll get it.