Wednesday, 6 January 2016

Dev Log 7#

Happy new year to everyone, I hope you're all well!
Time to celebrate the first week of MMXVI with some new updates to our beloved NiTL:
  1. Save System
  2. Ice Beam (now known as the Frece Cannon)
  3. 2 New enemy AI types
  4. Demo news
  5. Other

1. Save System

In this past week, I set up a save and load system for NiTL so players can save and load their progress in the game. Saving games will take place at a in-game save station that the player will step onto after which they will be prompted to press a button to save.

2. Ice Beam (now known as the Frece Cannon)

 The Frece Cannon has been implemented into the game, allowing the player to freeze enemies in their place by shooting them after gaining this ability.

Frozen enemies will be frozen for a short time, during which they will be completely harmless to stand on.

3. 2 New Enemy AI types

In the game are now 2 new enemy types, bumping the total to 6 (Simple, Runak, Wallask, Rinka and now these).

The first enemy is a flying type, it flies left to right, only changing directions when hitting a wall or a frozen enemy. This enemy cannot be killed by conventional means, only frozen. So you'll need heavy weapons in order to destroy it.

The second enemy is kind of two part: A spawner and the spawn, the spawn is the actual enemy.
When the player is close enough to the spawner, it will spawn the actual enemy you need to look out for, which will fly out of the spawner and towards the player! The spawner cannot be destroyed or frozen, but the spawn can. Who knows, in certain circumstances you might be able to use the spawn as a stepping stone to hidden places?

4. Demo News

After talking a bit with Frece after New Years, we decided to set a soft deadline of March for the demo, it would be sooner but January is a busy month for us. In the meantime we'll be keeping regular updates and hopefully soon we can start posting some cool promotional material such as screen shots and videos!

5. Other

Alright, there are two things in this section: One is related to the Save system and the other our new youtube channel.

Since the filename extension on the save file doesn't matter, I've decided to make a little competition of sorts: If you can come up with a funny or cool sounding filename extension with less than 8 characters (letters and numbers only) then you win! And it will be used as the save file's file extension and you will be put into the credits section of the game as the winner of the competition.
[Filename extensions are shown at the end of a file name, e.g. .mp3, .mp4, .mkv, .avi, .exe]

The other bit of news is the newly made youtube channel, which will soon be home to content about the game, i.e. trailers and other promotional videos, some soundtracks and other news. So be sure to check up on it soon!

Thanks for reading the update, and I hope the MMXVI will bring you all much success!

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