Short update between devlogs
(working on Ledge Grabbing mechanics for the player).
I created a page for NiTL on itch.io a couple days ago in hopes of better publicity and to get on more platforms because it's always a good thing to do.
The page on itch.io currently has the latest demo, which is version 2.6.3. This version is Demo 2 with some updates added to it that are intended to Demo 3.
The demo is still free, but if you want you can send a donation via itch.io before you donate. Every bit helps!
Here's the full link: https://nitl-dev.itch.io/nitl
Wednesday, 18 July 2018
Monday, 2 July 2018
Dev Log #35 - New Pause Menu
Status Screen |
The transition from the Map Screen to the Status Screen and vice verse is a simple dip to black fade transition, this was just to get it working. I'll be doing a better one later when I have more important things finished and out of the way since this works fairly well.
Simple fade transition to get to the map/status screen and back |
The Status Screen is accessed by either clicking the [STATUS R] button on the top right side of the screen, or if you have a controller by pressing the Right Shoulder Button. You can return to the Map Screen by repeating the action. On the top left side of the screen there's another button labeled [L RESIGN], this is used to quit the game. Make sure you saved at a Save Station otherwise you will lose any unsaved progress.
I'm looking to finish Demo 3 by the end of the year with all bells and whistles on it. So stay tuned for the occasional update.
NiTL is getting better and better every month, thanks for your continued support and I hope to present you with some more progress updates soon!
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