Here's the updates since the last;
- Fixed bug with jumping causing player sprites to glitch
- Entirely revamped jumping and wall-jumping programming
- Added Wall-Jump animation
- Added new enemy type: Dive Bats
- Switched from seamless rooms without transitions to rooms with transitions between them for better gameplay and easier design
- Fixed bug with Crawler causing them to sink when timeScale is 0
- Null reference exception bugs in GameControl and Dive Bat scripts
- Fixed raycast misalignment with the player (if you've experienced the player getting stuck in a wall when somersaulting into it at high speeds, that's been fixed in this update)
It's a very big difference |
Here's a screenshot of the demo, there's definitely more art direction than in the tech demo however I have an extremely limited amount of unique tiles.
Newest Builds of the NiTL Tech Demo (UPDATED):
Demo has been updated twice: from v2.0 to v2.2.
Demo v2.2 - 64-bit Windows Build
Demo v2.2 - 32-Bit Windows Build
Demo v2.2 - 32-bit Mac Build
Now that the new demo is released, if anyone is interested in actively participating in helping the creation of NiTL, I'll be creating a patreon to help fund development.
Planned updates for the following months are:
- New enemies
- New abilities
- Boss enemy
- Hopefully more art